﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.Drawing;

namespace Perovich.GameObjects.Components
{
    /// <summary>
    /// Defines an interface for objects that can be used as Synch targets for the <see cref="Size2D">Size2D</see> component.
    /// </summary>
    public interface ISizeable
    {
        Size Size { get; }
        Vector2 Origin { get; }
    }
}
